
But have you seen the trailers? It still doesn’t look anywhere near as good as the best Switch games and I have basically zero faith in it being some kind of high-tech milestone. People point to Pokémon Legends: Arceus as the great hope for the future, since it’s going to be 100% open world. But Game Freak don’t care, their games are always like this and Brilliant Diamond/Shining Pearl proves that they haven’t even reached the bottom of the barrel yet, in terms of what they’re willing to put out. Zelda: Breath Of The Wild was a launch game that was really just a Wii U game in disguise and yet it looks 10 times better, and is 100 times the size, of Sword/Shield. Why are the Pokémon games consistently the worst looking games on the Switch, even though Sword/Shield was the fourth biggest seller on the whole format? The real problem, and again I’m not the first person to say this, is that Game Freak seem to be morally opposed to spending any kind of money or effort on any of their games. Actually, they do in volume (at least from a western-perspective).The pandemic must’ve made it impossible to do a proper remake, using Sword/Shield’s open world tech, and so instead we get a top-down game that barely looks any better than the DS original. An argument could be made that Japan sticks to what it knows, well Western developers should know Open World by now they could make them like Japan makes jRPGs.

Nobody appears to learn anything new about developing them better. Have they learned nothing about developing these games in 14 years? The same bugs and same pitfalls have followed these games and continue to follow these games.

I would think by now they would have fixed most of the kinks in their tools and best practices, even with new engines and upgrades. Western developers have been making these kinds of open world games since GTA 3, so 14 years. What is behind this trend and why are Japanese-developed (or even Japanese-managed) games less glitchy? Does it have to do with more stringent QA philosophies?Įdit: Compare them to games like MGS, Dragon's Dogma, Shenmue, Xenoblade Chronicles, 3D Zelda, 3D Mario (64, Sunshine, Galaxy), Final Fantasy, Skies of Arcadia (keeping in mind the moment they were released).Įdit2: Let's talk about size and complexity. From Fallout 4, to GTA, to Assassin's Creed, to Batman, to Bioware, to Witcher nobody makes games with more bugs in them than Western developers.
